I’m currently working on my own engine in Rust. It’s focused on future games I want to do, so it’s not going to be something universal. It’s not my first attempt, though I used mostly 3rd party engines in the past (Unity, Godot). But they always make it difficult to make things the way I want, I’m tired with them.
I’m working on a remake of my old flash game. It gained relative popularity back then and some people still remember it and constantly ask me for a remake, so I guess it makes sense to just do it after a long stretch of time when I was unable to finish any project.
I have recently became annoyed by Unity for being to heavy and Godot for being to rigid about how things should be done, so I work on my own engine/framework in Rust, that I plan to use for my future games. So far I’m happy with the results, but I don’t have yet much to show.