Your son has good instincts!
Your son has good instincts!
Exactly same. Gf & I got into it a few weeks ago and just caught up to current. We’re champing at the bit to see what happens next.
Jade #1!
For any not in the loop: https://en.wikipedia.org/wiki/Grigori_Perelman
Naturally, he thought it was a Graham Cracker.
Good ol" BobbyB does not miss, thank the gods. Memes aside, his work is indeed phenomenal.
Annatar and Celebrimbor are the best parts of the season so far, hands down - their dynamic is hard carrying the show for me. Numenor was pretty cool too. The rest is either okay or dull. Still going to stick with it though!
Aye. Granted, I’m on Dynamis so my experience is going to be wildly different from, eg. Aether, but I’ve only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.
I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.
[Still] too soon.
Oh fuck, more TTP2? God yes, bring it on! I will gleefully devour anything this series produces.
You get a tactical nuke, you get one, you get one… tactical nukes for all!
video-sizes
I’m confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).
I’ve been really enjoying it, even in its limited state. Jetpacks are a total game changer, and I love that the fuel lasts a long time. There’s still a few obvious QoL additions needed, especially with stuff like the cargo ships (gotta type the name in?!), but otherwise it’s got a really strong foundation. Also, elevators are amazing; just realized last night that one cam connect wire to the cab. Really excited to see how the game develops in the future (traaaaaains).
I don’t play Trackmania at all, but it’s been really fun to watch the daily edits that Wirtual’s YouTube has been making for the live streams. Watching someone’s heart rate shoot up ~40 bpm just after making a butt clenching jump is vicariously entertaining in the max. His video on Deep Dip 1 was also fantastic.
For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).
A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.
On the other hand, as an example of an easy problem, consider sorting a list of numbers. It’s really easy to determine if a lost is sorted, and it’s always relatively fast/easy to sort the list, no matter what setup it had initially.
The Italian game just oozed style. Really fascinating imagery.
While the orb weavers and Argiope spiders are certainly a shock, it’s really the Brown Huntsman spiders (American version of the classic Clock Spider) that can instill that fight or flight response when they run at’chya. I love spiders to death and always enjoy saving them from my house, but the first time I saw one of those guys in my apartment, my legs absolutely turned to jello.
Dinosaur birds, eh? Maybe Sandhill Cranes – those things are awesome and so cool in person.
projects/[rust|cpp|python|..]/proj-name