• PeterPoopshit@sh.itjust.works
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    1 year ago

    As a die hard Windows hater that games (I haven’t had Windows installed on any pc I own since 2015) all of the AAA games always get absolutely dogshit performance when they first come out. It was like that with Cyberpunk and it was like that with Hogwarts Legacy. Today, those games play just as well on Windows as on Linux. I’m sure they’ll eventually work it out

      • circuitfarmer@lemmy.sdf.org
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        1 year ago

        As someone playing on Linux desktop, yes. It’s fine*.

        *as fine as it can be, because it needs some general optimization

        Edit: and yes, I’m on AMD (it’s the obvious choice for Linux gaming; drivers are in the kernel)

      • PeterPoopshit@sh.itjust.works
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        1 year ago

        I bet it works fine on amd gpus right now. If you’re on a 10 series Nvidia card you’re fucked. If you’re on a newer Nvidia card it’s still kind of bad though but not every protondb report involving Nvidia 3xxx or 4xxx cards is complaining about performance. I suspect there exists some kind of performance fix for later Nvidia cards that is not yet well known.

        The latest driver is 537.13 I think. Most of the time they only bother to put every multiple of 5 driver version in Linux distro repositories. Someone that was familiar with how exactly the low level parts of this worked could manually get driver 537 working on Linux probably. No idea if that would work or not but I haven’t seen someone claim to have tried it yet.

    • FrankTheHealer@lemmy.world
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      1 year ago

      To be fair, Cyberpunk’s performance was awful for everyone at launch, Windows, Linux and consoles.

      At one point I remember seeing someone on Reddit show that the game was less likely to crash on Linux than on Windows. In that regard, one could argue the performance was better for Linux users when Cyberpunk launched. Mind you, the games was still a buggy mess at launch too.

      • circuitfarmer@lemmy.sdf.org
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        1 year ago

        Cyberpunk’s performance was awful for everyone at launch, Windows, Linux and consoles.

        But it wasn’t? There were a lot of bugs, to be sure, but PC performance was not among them. Hell, I was on a 970 at the time, and it was still fine.

        The console versions specifically were a shit show.

        But in regards to running better on Linux, a lot of it tends to come down to shader precaching. Lots of stutters on Windows are the first time a shader loads. That was definitely the case with Elden Ring.