I recently beat the first boss and am having a good time so far. I find the dodge a bit clunky, but it seems like the game is trying to push you more towards blocking (and perfect blocking).

Overall, I love the fact that a demo for this game exists and that it feels quite polished!

  • humanplayer2@lemmy.ml
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    The blocking/perfect blocking, can you compare that to Sekiro? I really enjoyed that, once I got into it.

    • Brian H. 😎@metalhead.club
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      @humanplayer2 @WooChooTrain I beat the demo yesterday and it seems like a combo of Bloodborne and Sekiro mechanics, especially the perfect block. I did think dodge was really useless for the most part with boss fights but it seems like you can upgrade it once you unlock the p-organ chair

    • WooChooTrain@lemmy.worldOP
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Unfortunately I haven’t played Sekiro (that and Bloodborne are the two FromSoftware games I haven’t had checked out yet). The timing on the perfect block is strict, but it feels repeatable once you figure out the timing for a specific boss.

      • humanplayer2@lemmy.ml
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        I haven’t played Bloodborne either - I’m PC only… Sekiro is worth it!

        The perfect block sounds good! I look forward to trying the demo!

        • WooChooTrain@lemmy.worldOP
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          I’m definitely planning on playing it soon! (I’m currently side-tracked playing Dead Space after loving the demo).