It looks really great! Minor point, but I was mildly amused by Basim’s complete lack of expression as he’s executing the last assassination: https://youtu.be/gcLe3Rkqo_0?t=394
It looks really great! Minor point, but I was mildly amused by Basim’s complete lack of expression as he’s executing the last assassination: https://youtu.be/gcLe3Rkqo_0?t=394
Yeah the ground-to-space sequence was great. I wonder if that extended ~15 second duration where the ship is completely surrounded by fog is essentially hiding the game loading. If so, it’s very nicely done.
I’m really excited! My partner and I immediately fell in love with it from the art-style and 2D-to-3D gameplay. No release date yet, though, right?
I wish the trailer was more informative, but they did say there was going to be a gameplay overview tomorrow (at a dedicated Ubisoft stream). I guess I’ll reserve judgement till then…
The atmosphere and visuals of the trailer were incredible, although it would have been nice if they showed off some gameplay footage. It’s not clear to me how “in-engine” cinematics will translate to the actual game. I haven’t played the first game, though. Would people recommend checking it out before the sequel comes out?
I agree as well. With Star Wars Outlaws, I was disappointed with how vague the trailer was regarding gameplay… but looks like they’re revealing gameplay tomorrow, so looking forward to that!
Your second point is interesting! I agree there wasn’t much encouraging back-tracking, especially since there are pretty generous fast travel points. Because the design is quite good, in my opinion, hopefully they’ll do more to emphasize that aspect of the game later on.
Cool, thanks for the info! I also found this handy doc that seems to be crowd-sourced compatibility with analog input!
I’m definitely planning on playing it soon! (I’m currently side-tracked playing Dead Space after loving the demo).
Yeah, I can imagine it being incredible for racing games. I guess most racing games all allow simultaneous kb/joystick?
Are there any unexpected benefits you found of the optical switch vs. the classic mechanical switches?
Cool to hear you play Runeterra! I created /c/legendsofruneterra@lemmy.world yesterday. Share any decks you’ve been playing there :)
Unfortunately I haven’t played Sekiro (that and Bloodborne are the two FromSoftware games I haven’t had checked out yet). The timing on the perfect block is strict, but it feels repeatable once you figure out the timing for a specific boss.
Well in any case, doesn’t look like there’s hope of a Bloodborne remaster or port to PC, so for now we can play Lies of P ;)
I can’t speak too much on similarities with Bloodborne as I haven’t played it, but FightingCowboy on YouTube who’s big into soulsborne games mentioned it feels different. Specifically, I think he mentioned the flow of combat is different, partially due to the blocking focus on this game. Lastly I think the art and world alone is a reason to try it out. The “steampunk” style gives it a unique feel.
This is what I did too! In my case, it was partly because my monitor (Samsung Odyssey G8) had issues with flickering when games had high frame rates (e.g. 2D games and game menus) without the fps cap.