My first ever Lemmy post might as well be a self-promo, so here’s my just-released, totally free (no ads, no bs) game: Basic Biking.
It’s a two-button physics-based pedaling game where you try to reach the goal of each level as fast as you can, without hitting your head.
I think this is my fifth free game, made with Godot. Most of my games are local multiplayer games, as I’m really into those kind of games. Looking forward to seeing more and more gamedev posts here on Lemmy, and will be contributing to that.
iOS: https://apps.apple.com/us/app/basic-biking/id6502579781
Android: https://play.google.com/store/apps/details?id=com.ottoojala.basicbiking
I found the controls intriguing at first, but then frustrating. I like alternating the pedals, but balance should be accelerometer/tilt based, and braking could be stronger if you press both pedals at once. Finally I think the crank could have a little more intertidal - I often got my cranks stuck vertically, where neither one really goes anywhere.
Nice ideas! Would make a fun game too - especially something accelerometer controlled with active ragdoll physics would be a fun challenge to develop, I think.