• zalgotext@sh.itjust.works
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          2 months ago

          K first of all, the mechanic you’re referencing was already an established mechanic before Pokemon Red/Blue came out. The Pokemon Company didn’t invent the “creature catcher” genre of video games.

          Second of all, as I’ve said already, the catching mechanic in Palworld is absolutely distinct enough to be considered as drawing inspiration from Pokemon, and not copying. If you wanna get into the nitty gritty, I’ll meet you down there, but if you’re just gonna continue to spout meaningless contrarianisms I’ve got better things to do

          Third of all, “cell shaded anime art style” describes hundreds if not thousands of video games, not just Pokemon games. You can’t realistically claim that Palworld copied Pokemon’s art style* just because it uses a cell-shaded anime style, especially because Pokemon has only used that art direction for the last two generations of games, and the style has been in use long before sword and shield came out.

            • zalgotext@sh.itjust.works
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              2 months ago

              but not capturing by weakening the creature and throwing a ball at them.

              If you think “throwing a ball” is a patentable (or even copyrightable) mechanic, I’ve got a bridge to sell you.

              Palworld explicitly copies the style of creature design from Pokemon

              Some pals are similar to Pokemon, sure, but a lot are quite distinct. If you have a problem with that though, take it up with The Pokemon Company, because they did it first.

              The developers knew exactly what they were doing, so to claim it wasn’t intentional is disingenuous at best.

              Of course it was intentional to make a game in the same genre as Pokemon, with similar mechanics. That’s how video games in the same genre work. You make them similar to things you know people like, so that there’s a greater chance they’ll like your game too, but you also introduce new, unique things so that you’re not copying. Yes, Palworld did that intentionally.

              None of that is illegal though, or shouldn’t be anyways, unless they’re straight up stealing assets/code from a Pokemon game and using it in Palworld.

                • zalgotext@sh.itjust.works
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                  2 months ago

                  the mechanic is capturing a creature by weakening them and throwing a ball at them. Not just throwing a ball.

                  And like I’ve said before, Shin Megami Tensei did this before Pokemon. This concept was not original to Pokemon, and exists in several other creature catcher games.

                  None of the creatures I’ve seen are entirely new designs, but rather hybrids of existing, well known Pokemon.

                  Then you haven’t seen a large portion of Pals. Plenty of pals are unique. Some of them look similar to Pokemon, sure, because they’re based on the same real world animal.

                  outright lying to defend them and ignoring obvious facts does

                  🙄🙄🙄

                  It’s fine to admit that a thing you like has flaws, and admit that those flaws need addressing.

                  K, Palworld has flaws. Never claimed otherwise.

                  We’ve run far field of the point though. Palworld is being sued for patent infringement. If there was ever a patent on the “weaken creature then capture” mechanic, it’s long expired, so they’re not being sued over that. They’re not being sued over art or Pal designs, because that would be copyright infringement, not a patent violation.

                  Given those facts, what do you think Palworld is being sued for?

    • zalgotext@sh.itjust.works
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      2 months ago

      Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that’s enough to call it borrowing and not copying.