I generally view them as developmental or unreliable methods. A 20% risk of killing everyone involved is horrifying for a normal away mission return. However, the same risk for pulling a team away from imminent death is a lot more tolerable.
This also explains how they can implement them so quickly, it’s already buried in the codebase.
I generally view them as developmental or unreliable methods. A 20% risk of killing everyone involved is horrifying for a normal away mission return. However, the same risk for pulling a team away from imminent death is a lot more tolerable.
This also explains how they can implement them so quickly, it’s already buried in the codebase.