• peoplebeproblems@midwest.social
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    24 hours ago

    Oh that’s easy. For me at least. In my analysis, the law is wrong.

    1. Where are the assets stored. On local storage? Then I own a copy of the assets.

    2. Where is the game logic executed? Locally? Then I own a copy of that game logic. A server? Then I own non of that logic. A hybrid of the two? Then I own a copy of what my hardware processes.

    3. Where is the game save data stored? Locally? Again, that a copy I own. On a server? I’m licensing it.

    Here’s a good analogy: Monster Hunter: Processing, assets, and saves are all on individual machines. I can be cut off from the internet, and still play. I own a copy.

    Diablo IV: the assets are local, processing my inputs is local, but my saves and the game logic are all processed on a server. I own a copy of the assets and input logic. Blizzard owns the rest as they process the rest.

    If they want to do the whole “resources=expense” then I get to consider MY resources as expense too.