Cyberpunk 2077 Update 2.1 Features

Adds a full NCART (Night City Area Rapid Transit) metro system to the game, allowing players to travel around Night City via public transport.

Metros can still be used as fast travel points, but actually getting on one results in a much more cinematic experience where you travel in real time, looking out of windows and engaging with NPCs

Adds an on-person radio, or Radioport, which lets you listen to the game’s existing radio stations while exploring Night City on foot or via the metro

The Radioport will be disabled during some quests that have specific music, and during key conversations

The Radioport’s volume can be adjusted

Improved boss fights, including a much more powerful Adam Smasher, who now uses his Sandevistan implant like in the Cyberpunk: Edgerunners anime

Adds replayable car races that become available after finishing Claire’s questline; you can win money and vehicle discounts

Adds a bunch of new vehicles to buy, including an open-top Porsche

You can now throw knives and axes while riding motorcycles

Motorcycle driving has been reworked, with leans, wheelies, and tricks

Enemy factions will now hunt you down after completing certain gigs, engaging in more vehicular battles

Adds a new accessibility tab in the options menu, including new settings for clearer HUD visuals, and customization for puzzle time limits

Adds hangouts with romantic partners

  • Zahille7@lemmy.world
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    11 months ago

    Holy shit, we can now listen to the radio in our heads!

    It always baffled me why we couldn’t do that when we have our entire phone in our heads in-game.

    • Tech With Jake@lemm.ee
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      11 months ago

      That’s one thing that’s always confused me. Do we actually have the phone in our heads or is it just immersion? Cause NPCs are shown using phones like we have today.

      • ThrowawayOnLemmy@lemmy.world
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        11 months ago

        My personal lore is that those were poor NPCs, using old tech. Or people who refused to do an implant because there anti aug.

      • Wilibus@lemmy.world
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        11 months ago

        In the tabletop game which takes place in 2040 there is an option for an internal agent that is part of your neuralware suite and an upgrade for your cybereyes to add a heads up display.

        Presumably 30+ years later the tech should still be available if not improved on.

          • Wilibus@lemmy.world
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            11 months ago

            Yup, important to note that “quick hacks” don’t exist in the tspletop game though. Netrunning is entirely based around infiltrating net architectures that require “entry” through an access point. And the focus is entirely on programs and daemons that exist entirely in cyberspace. You can’t just look at a security camera and shit it off, you can’t reboot optics or really do anything offensive to NPCs like you can in the video game.

            There is a new supplement coming based off of CP2077 and it this is one of the biggest requested features.

  • Luci@lemmy.ca
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    11 months ago

    Once again showing that the game was rushed and incomplete at launch. I’m happy that the features are here but I really wish they had delayed it so we could have had some of this at launch.

    Don’t get me wrong, love the game!!

    • Zoolander@lemmy.world
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      11 months ago

      So is it worth buying now? I held off, as you do, since the release was so poor but I really wanted to play this game. Much like No Man’s Sky, I’m willing to forgive the faults of the release if they made it right eventually.

      • TSG_Asmodeus (he, him)@lemmy.world
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        11 months ago

        Definitely. It’s my 4th most played game on steam. One thing people oddly don’t mention often is how fun the combat is. I feel like a bug from starship troopers when I use Mantis Arms in melee. Just a fountain of blood with limbs flying in random directions.

      • Why9@lemmy.world
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        11 months ago

        After finally uninstalling the game yesterday following 285 glorious hours of genuine fun, I’d say absolutely play it. It’s even better on PC too, with a thriving mod scene that’s adding all sorts of cool stuff (they implemented the metro system well over a year ago, though I’m sure the new one will be better), the customisation really makes it your own.

        Couldn’t recommend it highly enough. Cyberpunk 2077 joins the Witcher 3 on the highest shelf of my favourite games of all time.

      • SkyezOpen@lemmy.world
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        11 months ago

        I waited about 6 months after launch and it was worth at the time. Now? It’s so much better.

      • Luci@lemmy.ca
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        11 months ago

        Just wait for a sale. Check Steam DB, should be up for a sale soon.

        • Zoolander@lemmy.world
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          11 months ago

          It’s already on my isthereanydeal waitlist. I’ve just been waiting until people say it’s playable and most of the issues have been ironed out.

          • Vanon@lemmy.world
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            11 months ago

            One of my favorite games ever. Starts a bit slow, that’s about the worst I can say. 2.0+ adds so much fun to gameplay.

            There were few issues left by 1.63. (200 hours on AMD PC & GOG here.) Added bugs with enormous 2.0 changes, but 2.01 and 2.02 were quick and fixed anything serious. (Another 200 hours on these! Second playthrough. Happily sent $30 for Phantom Liberty.) 2.1 sounds like another big update, but should be fine.

      • R0cket_M00se@lemmy.world
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        11 months ago

        I’d still say wait for a sale, but the city is a lot more interactive now, cops will engage you and if you want you can test out new cyberware builds on them immediately with GTA style “fight and then escape the cops” gameplay.

        Shit gets rough fast but it’s nice that you can actually do it instead of just getting instantly ganked by Maxtac because they spawned behind you three stories up on a rooftop after you just used a silenced sniper rifle to shoot someone two blocks away.

      • Lesrid@lemm.ee
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        11 months ago

        You can still tell stuff is missing but it certainly isn’t a raging garbage fire anymore.

      • RampantParanoia2365@lemmy.world
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        11 months ago

        It’s a great game. I’ve been holding off the past couple days to wait for this, and I’m itching to go back. Story is superb, the world is incredibly detailed, and the combat is fun and incredibly varied. My only real complaint is that I wish the open world had more random activities like in Yakuza.

      • TIMMAY@lemmy.world
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        11 months ago

        Yeah it’s super worthwhile now, very fun. Didnt like the dlc story but the content was good

          • Spaceinv8er@sh.itjust.works
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            11 months ago

            Yeah because it was a mess. Did you play on release? I bought it on release, and was shocked how glitchy it was. It felt like I was testing the game, rather than playing a fully released product.

            Cars falling from the sky, people/enemies floating around in T-poses, faces loading in halfway through dialogue, the game crashing at least once every time played, looking at yourself in the mirror you were always bald and missing clothes, having no gun/weapon in your hands when firing, enemies falling through the map that you can’t kill, mission objectives disappearing, and the list goes on.

            At one point I thought I gained a follower because the mission objective just disappeared, and didn’t know why this guy was following me everywhere. Then all the sudden I got a mission failed because he died.

            I played some buggy release games, but never like Cyberpunk. Lesson learned though, I will never buy a game on release ever again.

      • Luci@lemmy.ca
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        11 months ago

        I will blame CDPR for not having a realistic idea of when their product can be complete by.

        In the wise words of Gabe Newell: Late is just for a little while. Suck is forever.

        The fans would have gotten over it.

        • MeatsOfRage@lemmynsfw.com
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          11 months ago

          But it doesn’t suck forever, Cyberpunk is awesome now. That Gabe quote came from the half life 1 era when patching a game was much more difficult or impossible in many cases.

  • A_Random_Idiot@lemmy.world
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    11 months ago

    Wow, its almost as if the game is finally, with its final update, where it should have fucking been at launch.

      • Stantana@lemmy.sambands.net
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        11 months ago

        The 2.x series is a different game than the 1.x updates. It’s more action-oriented, so if that’s your thing - absolutely. It’s rock solid, I’ve played hundred of hours with tons of mods without crashes and major bugs.

        The story is stellar, just like it always was.

        • Raab@lemmy.world
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          11 months ago

          I’m so happy to see people recommending this game now. I’ve kept faith in CDPR the whole time and actually really enjoyed the game at launch. Everyone seems to forget how much of a shit show the witcher 3 was at launch now it’s considered one of the best RPGs of all time.

      • Cyanogenmon@lemmy.world
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        11 months ago

        Played through on ps5 around 2.01. It still crashes for me but very seldom.

        Absolutely worth it. Incredible game.

  • z3rOR0ne@lemmy.ml
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    11 months ago

    Oh shoot, public transport!? Finally…damn, bless those hard working game devs.

    • miraclerandy@lemmy.world
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      11 months ago

      Yeah, it always felt very American to have a highly populated area and you just drive a car around.

    • DrMango@lemmy.world
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      11 months ago

      Witcher 3 routinely dips down to like $5 these days, so if you’re willing to wait another 10 years or so you can really get a killer deal!

      • Underwaterbob@lemm.ee
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        11 months ago

        I first played Witcher 3 sometime around when Cyberpunk came out. By then, my PC ran it at a nice steady 1080p 120 Hz or something. I’ve got time.

      • GoosLife@lemmy.world
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        11 months ago

        That game is 10+ years old??? Jesus

        Edit: Witcher 3 came out 8 years ago in 2015. That’s still longer than I thought.

  • sardaukar@lemmy.world
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    11 months ago

    Glad I’ve cleared Smasher’s fight now that it’s harder - must have tried 10 times before finally killing him (felt good, too)

    • Sanyanov@lemmy.world
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      11 months ago

      As a person who hates bosses (for me they break immersion being almighty bullet sponges and also stifle the game), I’d like to see them introduce a switch to turn him into a normal regular enemy instead.

      Was frustrating to have to face him every time for every ending

      • JoeBigelow@lemmy.ca
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        11 months ago

        Anticipation of the fight prevented me from finishing the game… Just did side quests until the next game got my attention

        • Sanyanov@lemmy.world
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          11 months ago

          I ended up killing Smasher over and over to move further with the endings, but it didn’t bring me much joy - was rather a big annoyance that I already anticipated.

  • Secret300@sh.itjust.works
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    11 months ago

    Are they going to continue to add more to this game with updates or DLC or is this it? I haven’t really paid attention to it I’ve just heard it’s no man’s sky all over again so I wanna wait until it’s fully done before I buy it.

    • corvaxL@lemmy.world
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      11 months ago

      This is pretty much it. I recall hearing the devs say they’re going to finish up some minor updates post-Phantom Liberty before calling it a day. I’m surprised they even came out with this.

      Once they officially call it quits with CP77 soon, they will complete a currently ongoing reorganization of the company: RedEngine will be abandoned in favor of UE5, devs who want to work on Witcher 4 will remain in Poland to do that (many have already started apparently). Devs working on the next Cyberpunk game will follow Pawel Sasko to Boston and open CDPR North America, starting work on that game there.

  • dinckel@lemmy.world
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    11 months ago

    Very excited to get my hands on this. 2.x has been absolutely incredible, and all of these changes sound like a good time. Going to give it a bit of time though, so that the mods can catch up

    • Zipitydew@sh.itjust.works
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      11 months ago

      Sad part is everything needed was already in the game. A modder figured out how to turn it on a couple years back. CDPR left it disabled likely due to stability issues. So must finally be all ironed out.

      • Stantana@lemmy.sambands.net
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        11 months ago

        I doubt it was finished finished - the mod uses workarounds for the cart, they’re literally the bus model when viewed from the inside.

        What’s more perplexing is an immersive breathing system was complete but cut, later added with mods. The modder said all they did was literally add breathing=1 to the config or something equally simple.

    • knexcar@kbin.social
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      11 months ago

      As a fan of Cities in Motion and Transport Fever, maybe I’ll finally check out this game.