I wonder if they program them to appear easier the first time, but still programmed to kill you before they die. I’ve seen a lot of games being developed where the developers talk about doing shit like this to “enhance” the experience.
One that really stood out to me was health bars in the red when you were still at 40% health.
A lot of the dark souls bosses have some cutscenes or intros the first time that position them and the player somewhere different than when you return through the fog wall for round 2.
Since most of the bosses act on your position, just that difference can make round 2 feel way different.
That may play a part but I think it’s more so everyone plays more patient and cautiously in the first encounter and that is kind of the style of play that Dark Souls requires. The second time around we get more impatient and aggressive and get punished hard for it.
Most fights are easier when you’re more aggressive imo, the issue is at first go I just frantically dodge roll from everything that looks like an attack while afterwards I don’t thinking I’m out of range while I’m not. There are also the attacks that only trigger if you get close enough or in other specific situations that get you once you think you know the moveset
I wonder if they program them to appear easier the first time, but still programmed to kill you before they die. I’ve seen a lot of games being developed where the developers talk about doing shit like this to “enhance” the experience.
One that really stood out to me was health bars in the red when you were still at 40% health.
Everything is deception.
A lot of the dark souls bosses have some cutscenes or intros the first time that position them and the player somewhere different than when you return through the fog wall for round 2.
Since most of the bosses act on your position, just that difference can make round 2 feel way different.
That may play a part but I think it’s more so everyone plays more patient and cautiously in the first encounter and that is kind of the style of play that Dark Souls requires. The second time around we get more impatient and aggressive and get punished hard for it.
Most fights are easier when you’re more aggressive imo, the issue is at first go I just frantically dodge roll from everything that looks like an attack while afterwards I don’t thinking I’m out of range while I’m not. There are also the attacks that only trigger if you get close enough or in other specific situations that get you once you think you know the moveset