• Hazzard@lemm.ee
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    5 months ago

    Best guess as to why this happens is that your nerves are on edge the first few times. You don’t know what to expect, you’re watching the boss very closely because you don’t know what they can do, you really want to brag to your friends that you “killed so and so first try”.

    Even as early as a second try, especially when you got close and have therefore assessed the boss as “easy”, you relax a bit and start to think you know what’s coming. And that’s when you’ve really got to learn the fight for real.

    • Sludgeyy@lemmy.world
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      6 months ago

      Because the first go you don’t know what’s going to happen. You are making split second decisions in real time.

      Second go, you hesitant because “his big sword move is coming any second!”. Then, still get hit by big sword move because you haven’t gotten the timing down. You just think you do and you time it wrong.

      Better to not know what’s coming and react, than know what is coming and react poorly.

  • Ken Oh@lemm.ee
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    6 months ago

    This is such a well-known phenomenon that it needs to be seriously studied somehow.

    • ThatWeirdGuy1001@lemmy.world
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      6 months ago

      It’s the bell curve.

      To a certain extent not knowing what you’re doing can be helpful. It makes you unpredictable. The second time you know what to expect so you’re actually strategizing instead of acting on instinct.

  • systemglitch@lemmy.world
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    6 months ago

    I wonder if they program them to appear easier the first time, but still programmed to kill you before they die. I’ve seen a lot of games being developed where the developers talk about doing shit like this to “enhance” the experience.

    One that really stood out to me was health bars in the red when you were still at 40% health.

    Everything is deception.

    • ZombiFrancis@sh.itjust.works
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      6 months ago

      A lot of the dark souls bosses have some cutscenes or intros the first time that position them and the player somewhere different than when you return through the fog wall for round 2.

      Since most of the bosses act on your position, just that difference can make round 2 feel way different.

      • Screamium@lemmy.world
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        6 months ago

        That may play a part but I think it’s more so everyone plays more patient and cautiously in the first encounter and that is kind of the style of play that Dark Souls requires. The second time around we get more impatient and aggressive and get punished hard for it.

        • Lojcs@lemm.ee
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          6 months ago

          Most fights are easier when you’re more aggressive imo, the issue is at first go I just frantically dodge roll from everything that looks like an attack while afterwards I don’t thinking I’m out of range while I’m not. There are also the attacks that only trigger if you get close enough or in other specific situations that get you once you think you know the moveset

  • NounsAndWords@lemmy.world
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    6 months ago

    I just lean into it at this point. Round 1 is for getting a feel for the fight. Rounds 2-58 are for trying stuff out to see what works and where I should be aggressive vs cautious.