• tetris11@lemmy.ml
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      21 minutes ago

      It’s not quite the same though, souls still keeps the items you dropped, its just up to you to retrieve them.

      You can’t claim you climbed a mountain, if each time you fell you just resumed from where you lost grip. Falling and reclimbing with renewed tenacity means that when you finally conquer the mountain, the view is all the more sweeter for the huge experience you’ve gained along the way.

      • gedhrel@lemmy.world
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        4 minutes ago

        You can’t claim you climbed a mountain, if each time you fell you just resumed from where you lost grip.

        Sure you can; it’s called redpointing.

    • LaLuzDelSol@lemmy.world
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      24 minutes ago

      I think soulslikes are appealing to a certain type of player. Personally I love Dark Souls it’s my favorite game.

      But I like playing with stakes. I remember stumbling around in the forest, down to my last scrap of health, with no more heals, desperately trying to reach the next bonfire. That for me is fun. Is it frustrating to lose your progress? Sure. But the only “penalty” is you have to try again or change your approach and try something else. And really, is being forced to replay a section inherently punishing? If the game itself is fun, you should still be having fun fighting and exploring even if you aren’t progressing.

    • filcuk@lemmy.zip
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      1 hour ago

      It can be the only way to punish people in certain games.
      If there’s no punishment for failure, there’s no reason to respect any dangers the game presents.
      In Minecraft, what should happen if you walk north for an hour and die? If you respawn with your inventory, why not just do that again and die as a quick way to get back? Why even bother with equipment or food at that point? Suddenly, half the game mechanics have lost their meaning, and there’s a lot less to do for the player.

  • corsicanguppy@lemmy.ca
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    1 hour ago

    Do we at least get a participation medal, or can we buy one?

    What other costly mistakes can we buy ourselves out of?

  • Victoria@lemmy.blahaj.zone
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    9 hours ago

    streamlining

    you mean instead of playing the game, i could pay you to not play the game i’m playing instead?

    sign me up

    • Buddahriffic@lemmy.world
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      2 hours ago

      I have this same mindset and it’s great because it results in 0 temptation to spend money on game progression or items. If I’m playing a game where it feels like spending money like that is the only way to have fun with it, I just drop the game.

      Actually, I don’t even really bother with any games that I understand to have p2w aspects or any mtx that aren’t just cosmetic.

  • BeigeAgenda@lemmy.ca
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    7 hours ago

    Recently I re-played Wario Land: Super Mario Land 3 on an emulator and did not feel ashamed by making save points everywhere to avoid re-playing the levels, I had time for that as a kid.

    • wizardbeard@lemmy.dbzer0.com
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      3 hours ago

      I get the urge, but I wouldn’t reccomend doing that on any of the later Wario Land games. They’re puzzle platformers, so (especially in 2 and 3) the punishment for messing up is the short window of time it takes to get back to the start of the puzzle.

      • BeigeAgenda@lemmy.ca
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        48 minutes ago

        I used save states on them also, I can’t remember if there were any problems with the puzzles.

    • Lurker@sh.itjust.works
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      5 hours ago

      I use save function though but differently instead of saving everytime I breath I just save once at start of Level then everytime even if I take a single hit or Fall somewhere. I load my last start save no matter progress. That’s why it take me around 1 week just beat one game.

  • paultimate14@lemmy.world
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    3 hours ago

    I know this is a sarcastic troll post but some QoL improvements can actually help old bad games. Like Save States.

    And yes, Super Mario Bros was always bad. I never understood how it got so popular, even when I was a kid in the early 90’s.

  • lime!@feddit.nu
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    6 hours ago

    dark souls would still benefit from difficulty settings

    • Adm_Drummer@lemmy.world
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      3 hours ago

      The difficulty settings are your stats. Literally.

      Depending on your build and your personal skill level the game becomes easy or hard. The souls games are notoriously difficult because people don’t have the attention span to learn boss patterns and want to kill every other enemy they see. The game punishes arrogance and forces you to figure out the mechanics yourself.

      Once you get a hang of it the games become really easy. Not even joking. I have a harder time playing Space Marine 2 than I do Dark Souls.

      • lime!@feddit.nu
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        2 hours ago

        sure but you won’t know that as a new player unless you go outside the actual game for info.

    • JokeDeity@lemm.ee
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      3 hours ago

      I tried to pay DS1 about 6 times now, hated it every single time. Played ER, fucking loved it. DS1 is just horrible game design.

      • Kitathalla@lemy.lol
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        2 hours ago

        Setting aside the graphics, the map/open world, and magic becoming mana based rather than vancian, they really feel like the same gameplay to me. I think the bosses were actually easier in DS1. Honestly. Fighting the final boss, or say that capybara demon, really felt more like I was being a badass, learning the mechanics and being better than the boss, than the utterly annoying final few bosses in ER, where it was all about getting my stats high enough.

    • Dyskolos@lemmy.zip
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      5 hours ago

      Aye. Unpopular but…that’s a reason I haven’t touched any of those yet. Fucking respawn. Stop wasting my time. We had that enough back in the days when there only was 1 game a month (if at all). But they must exclude us with not having a difficulty setting. Cheating also doesn’t help in this case.